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How to make hdri map
I understand that at low sampling in the environment light controls i will be getting make harder edged shadows just like in AO with a low(custom) number of samples, but this particlar map hdri is really a fairle Blue Sky with Sun and so i would expect.
also what is the best strategy to gain control over the positioning of the hdri make sky make so that i can control shadow directions?
Clear all lights - all lighting will be provided by the hdri.Turn Cinema 4d into your own make lighting studio!(.or maybe FZ can use an hdri image as a texture map, make I've never tried make because I typically use specific images for my backings and don't have high range versions available.) I then choose "None" for Environment.If you look at a star in the night sky, it is also white, but may be 1,000 times dimmer than the light bulb.Peter, peter O'Brien, senior Member, username: Spacer.The only difference is that formZ's illumination channel will be 180 degrees different than Maxwell's, so take this into account.Each software package make has its own method of fixing this problem, as detailed below. So not only is color contained but the strength and brightness of the light at that fried point in the map.
Peter Peter O'Brien Senior Member Username: Spacer Post Number: 285 Registered: 09-2006 Posted on Tuesday, hdri October 19, :48 pm: Pylon, thanks for make the backup!We have requested that this functionality be exposed to plugin developers so that we can do exactly what you want.Here is what I do for now.Peter make O'Brien Senior Member Username: Spacer Post Number: 288 Registered: 09-2006 Posted on Wednesday, October 20, :55 am: (Message edited by spacer on October 20, 2010) Peter O'Brien Senior Member Username: Spacer Post Number: 289 Registered: 09-2006 Posted on Wednesday, October 20, :39 am:.Count hdri me as a 1 vote.Ben (Message edited by pylon on October 19, 2010) Robert Woodruff Senior Member Username: Setz Post Number: 509 Registered: 09-2006 Posted on Tuesday, October 19, :21 am: yup My work around is to make mxi images and hdri paste them into my scene so that.Can you outline your workaround steps?Seen by Rays: ON (when make using only one hdri, we need the bg image to also provide lighting).I assign the mxm to the maxwell surface style, and then I have a version of the image I can see in FZ that represents as a light and image source in Maxwell.Sweet image by the way!
Then use another hdri mapped to another inverted sphere which will provide lighting to the scene but will not be hdri visible in the render.
Then go back into Z and set those values in the plug-INS parameters.
You can see the shadows cast by the sun on the benches.